A paper presented on the Turn-Taking and Coordination in Human-Machine Interaction symposium (2015 AAAI Spring Symposia, Stanford University, March 23-25, 2015, Palo Alto, California). Long worked on how to visualize multimodal interaction. After several attempts, got a solution that found to be … Continue reading
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On a recent hackathon we chose to implement a simple tool for visualizing expenses, e.g. from a business trip, and classifying those expenses with appropriate labels into pre-defined classes like food, transport, hotel, etc. The hackathon lasted 1.5 days and in that time … Continue reading
Now and then I give lectures and conduct workshops on best practices in Experience Design and User Experience. Two regular venues are BootUp Academy (Menlo Park, CA) and the Nordic Innovation House in Palo Alto, CA. The participants are aspiring … Continue reading
Designing a complex dashboard for overviewing operation of field technicians in the oil industry. The work included user interviews, concept generation and visualization with example data.
A small scale project for a local startup. The work included user research (to set the cultural context), interaction and experience design. The final delivery included an interactive prototype, based on origami-inspired folding interaction principles, the interaction flow, visual elements and … Continue reading
This project for a non-profit organization was about environmental sensing. The goal was to visualize data, acoustic recordings, coming in from remote sensing stations on the California coast and on Hawaii. List of implemented functionalities: annual overview of all the … Continue reading
The outcome of a recent hackathon. The clock displays challenges and their temporal progress with the number of teams participating to the competition (the size of the circles). The times left and already spent are shown in absolute and relative … Continue reading
A project together with the Go Green Foundation on their Spare Our Planet initiative. The work included design of the application logic and the user interaction, wireframing, mock-up implementation, testing and design of the user research phase. All in iterative … Continue reading
A project on designing a wellness application and creating an interactive mock-up. Step-by-step iteration included research, concept design, wireframing, visual design, interaction design and mock-up implementation.
Continuation to an earlier project. The goal was to discover how different modality channels contribute to the overall success of a dialogue (i.e. system-user interaction). The implementation takes an EMMA-like XML-based description of the dialogue and analyses within each dialogues for each … Continue reading
Multimodal integration is an essential part of any multimodal system. By multimodal input we refer to any explicit input modalities like speech, gesture, touch, etc. and implicit modalities like sensor inputs, contextual information and even bio signals. While multimodal interaction … Continue reading